A Pond Is Always Deeper Than It Looks, and by an Exact Amount
State the laws of refraction and see which of speed, wavelength and frequency change, define refractive index as the ratio of two speeds, trace a ray through a glass block to explain lateral displacement, and calculate apparent depth.
Why does a coin at the bottom of a bucket look closer than it is?
Put a coin at the bottom of a bucket of water and it looks as though it is floating well above the base. Reach for it and your fingers meet the bottom before they meet the coin. The water has not moved the coin. It has bent the light coming from it.
And the bending is not vague. A bucket of water m deep makes the bottom appear to be at m — exactly three quarters of the true depth, because the refractive index of water is . The same rule makes a stick dipped obliquely in water look bent at the surface and makes the bottom of a swimming pool look shallower than it is.
That bending of light on passing from one transparent medium into another is refraction, and it happens because light travels at different speeds in different media.
- Light travels fastest in vacuum, at about m s
- In water it slows to about three quarters of that speed
- In glass to about two thirds
- In diamond to less than half
The ratio of the two speeds is the refractive index, and it is the single number that decides how sharply a medium bends light.
Four things follow from it, and they make up this part of the chapter.
- The laws of refraction, which say where the refracted ray goes, and which of the wave's properties change on the way
- The refractive index, defined from the speeds and used in every numerical
- The path of a ray through a rectangular glass block, which explains lateral displacement and the faint extra images you see in a thick mirror
- Real and apparent depth, which is the coin in the bucket turned into a formula
**Take the speed of light in vacuum as m s** throughout.
This page covers the first part of the ICSE Class 10 Physics chapter on light: the laws of refraction, refractive index, refraction through a glass block, and real and apparent depth.
And the bending is not vague. A bucket of water m deep makes the bottom appear to be at m — exactly three quarters of the true depth, because the refractive index of water is . The same rule makes a stick dipped obliquely in water look bent at the surface and makes the bottom of a swimming pool look shallower than it is.
That bending of light on passing from one transparent medium into another is refraction, and it happens because light travels at different speeds in different media.
- Light travels fastest in vacuum, at about m s
- In water it slows to about three quarters of that speed
- In glass to about two thirds
- In diamond to less than half
The ratio of the two speeds is the refractive index, and it is the single number that decides how sharply a medium bends light.
Four things follow from it, and they make up this part of the chapter.
- The laws of refraction, which say where the refracted ray goes, and which of the wave's properties change on the way
- The refractive index, defined from the speeds and used in every numerical
- The path of a ray through a rectangular glass block, which explains lateral displacement and the faint extra images you see in a thick mirror
- Real and apparent depth, which is the coin in the bucket turned into a formula
**Take the speed of light in vacuum as m s** throughout.
This page covers the first part of the ICSE Class 10 Physics chapter on light: the laws of refraction, refractive index, refraction through a glass block, and real and apparent depth.
What are the laws of refraction, and what changes when light enters glass?
Two laws fix where the refracted ray goes, and of the wave's three properties only the frequency survives unchanged.
The first law. The incident ray, the refracted ray and the normal at the point of incidence all lie in the same plane.
The second law, called Snell's law. For light of a given colour passing from one medium into another, the ratio of the sine of the angle of incidence to the sine of the angle of refraction is a constant:
and that constant is the refractive index of the second medium with respect to the first.
Which way the ray bends.
- Going from a rarer to a denser medium — air into glass — the ray bends toward the normal, so
- Going from a denser to a rarer medium — glass into air — the ray bends away from the normal, so
Now the three properties of the light wave. On crossing into a denser medium:
- The speed decreases. This is the cause of the bending, not a consequence of it
- The wavelength decreases, in exactly the same proportion as the speed
- The frequency does not change at all
Why the frequency cannot change. The frequency is set by the source that emitted the light, and the number of waves arriving at the boundary each second must equal the number leaving it — otherwise waves would pile up at the surface. So the frequency is carried across unaltered, and since , a smaller speed forces a smaller wavelength.
Worked example — the wavelength in glass. Light of wavelength angstrom in air enters glass of refractive index . Find its wavelength and frequency in glass, given that angstrom m.
The speed in glass:
The wavelength in glass, reduced in the same ratio:
The frequency in air:
And in glass, as a check:
The same frequency, which confirms that only the speed and the wavelength changed.
Worked example 2 — Snell's law both ways. Light travels from air into a glass of refractive index at an angle of incidence of . Find the angle of refraction. Then find the angle of refraction when light leaves the same glass into air at .
Air into glass:
Glass into air, where the roles reverse so :
The path is exactly reversed, which illustrates the principle of reversibility of light: a ray that goes from A to B by some path will travel from B to A by the same path if its direction is reversed.
The two cases in which a ray passes undeviated, and both are examined:
- When the ray strikes the surface normally, so . Then , so and . The ray goes straight through, though its speed still changes
- When the two media have the same refractive index. Then and , so there is no bending at all. A glass rod immersed in a liquid of the same refractive index becomes practically invisible, because no light is bent or reflected at its surface
The second case is worth noting carefully. Refraction is not caused by the boundary itself but by the change in speed across it. No change in speed means no refraction, however sharp the boundary looks.
The first law. The incident ray, the refracted ray and the normal at the point of incidence all lie in the same plane.
The second law, called Snell's law. For light of a given colour passing from one medium into another, the ratio of the sine of the angle of incidence to the sine of the angle of refraction is a constant:
and that constant is the refractive index of the second medium with respect to the first.
Which way the ray bends.
- Going from a rarer to a denser medium — air into glass — the ray bends toward the normal, so
- Going from a denser to a rarer medium — glass into air — the ray bends away from the normal, so
Now the three properties of the light wave. On crossing into a denser medium:
- The speed decreases. This is the cause of the bending, not a consequence of it
- The wavelength decreases, in exactly the same proportion as the speed
- The frequency does not change at all
Why the frequency cannot change. The frequency is set by the source that emitted the light, and the number of waves arriving at the boundary each second must equal the number leaving it — otherwise waves would pile up at the surface. So the frequency is carried across unaltered, and since , a smaller speed forces a smaller wavelength.
Worked example — the wavelength in glass. Light of wavelength angstrom in air enters glass of refractive index . Find its wavelength and frequency in glass, given that angstrom m.
The speed in glass:
The wavelength in glass, reduced in the same ratio:
The frequency in air:
And in glass, as a check:
The same frequency, which confirms that only the speed and the wavelength changed.
Worked example 2 — Snell's law both ways. Light travels from air into a glass of refractive index at an angle of incidence of . Find the angle of refraction. Then find the angle of refraction when light leaves the same glass into air at .
Air into glass:
Glass into air, where the roles reverse so :
The path is exactly reversed, which illustrates the principle of reversibility of light: a ray that goes from A to B by some path will travel from B to A by the same path if its direction is reversed.
The two cases in which a ray passes undeviated, and both are examined:
- When the ray strikes the surface normally, so . Then , so and . The ray goes straight through, though its speed still changes
- When the two media have the same refractive index. Then and , so there is no bending at all. A glass rod immersed in a liquid of the same refractive index becomes practically invisible, because no light is bent or reflected at its surface
The second case is worth noting carefully. Refraction is not caused by the boundary itself but by the change in speed across it. No change in speed means no refraction, however sharp the boundary looks.
Formula
How do you use the refractive index in numerical problems?
Divide the speed of light in vacuum by the speed in the medium.
where is the speed of light in vacuum and its speed in the medium. The refractive index has no unit, being a ratio of two speeds, and it is always greater than one for any material medium, because light travels fastest in vacuum.
The speeds and refractive indices to know:
- Vacuum: m s, and exactly
- Air: practically the same as vacuum, so and m s
- Water: , or
- Glass: , or
- Diamond:
Worked example 1 — the speed in each medium. Find the speed of light in water, in glass and in diamond.
Notice the order. The larger the refractive index, the slower the light and the more sharply it is bent. Diamond slows light to less than half its vacuum speed, which is why it bends light so strongly and why it sparkles.
Worked example 2 — the refractive index from a speed. The speed of light in a certain medium is m s. Find its refractive index.
Worked example 3 — a relative refractive index. Find the refractive index of glass with respect to water.
So glass is only slightly denser optically than water, which is why a glass rod in water is much less visible than the same rod in air. The relative refractive index of medium 2 with respect to medium 1 is the ratio of their absolute refractive indices, and this form is needed whenever neither medium is air.
Worked example 4 — the reciprocal relation. Find the refractive index of water with respect to glass.
A relative refractive index can be less than one, and this is the case where it is: going from glass into water is going from denser to rarer. Only the absolute refractive index, measured with respect to vacuum, is always greater than one.
Worked example 5 — combining Snell's law with the speeds. Light passes from air into a medium in which its speed is m s, striking the surface at . Find the angle of refraction.
Check that the ray bent toward the normal: . Correct, as it must be when entering a denser medium.
One physical meaning worth stating. Because , the refractive index also equals the ratio of the wavelengths in the two media:
since the frequency is the same in both. That is why the angstrom light became angstrom in glass of refractive index — the same factor appears in the speed and in the wavelength, and never in the frequency.
where is the speed of light in vacuum and its speed in the medium. The refractive index has no unit, being a ratio of two speeds, and it is always greater than one for any material medium, because light travels fastest in vacuum.
The speeds and refractive indices to know:
- Vacuum: m s, and exactly
- Air: practically the same as vacuum, so and m s
- Water: , or
- Glass: , or
- Diamond:
Worked example 1 — the speed in each medium. Find the speed of light in water, in glass and in diamond.
Notice the order. The larger the refractive index, the slower the light and the more sharply it is bent. Diamond slows light to less than half its vacuum speed, which is why it bends light so strongly and why it sparkles.
Worked example 2 — the refractive index from a speed. The speed of light in a certain medium is m s. Find its refractive index.
Worked example 3 — a relative refractive index. Find the refractive index of glass with respect to water.
So glass is only slightly denser optically than water, which is why a glass rod in water is much less visible than the same rod in air. The relative refractive index of medium 2 with respect to medium 1 is the ratio of their absolute refractive indices, and this form is needed whenever neither medium is air.
Worked example 4 — the reciprocal relation. Find the refractive index of water with respect to glass.
A relative refractive index can be less than one, and this is the case where it is: going from glass into water is going from denser to rarer. Only the absolute refractive index, measured with respect to vacuum, is always greater than one.
Worked example 5 — combining Snell's law with the speeds. Light passes from air into a medium in which its speed is m s, striking the surface at . Find the angle of refraction.
Check that the ray bent toward the normal: . Correct, as it must be when entering a denser medium.
One physical meaning worth stating. Because , the refractive index also equals the ratio of the wavelengths in the two media:
since the frequency is the same in both. That is why the angstrom light became angstrom in glass of refractive index — the same factor appears in the speed and in the wavelength, and never in the frequency.
What happens to a ray passing through a rectangular glass block?
It bends toward the normal on entering, bends away from the normal on leaving, and emerges parallel to its original direction but shifted sideways.
Tracing the path, step by step.
- At the first face the ray passes from air into glass, so it bends toward the normal and
- Inside the glass it travels in a straight line to the second face
- At the second face the two faces are parallel, so the angle of incidence inside the glass equals . The ray now passes from glass into air, bending away from the normal
- On emerging, the angle of emergence equals the original angle of incidence,
So the emergent ray is parallel to the incident ray. The two bendings are equal and opposite, because the two faces are parallel — which is why a glass block shifts an image sideways but does not tilt it.
Lateral displacement is the perpendicular distance between the direction of the incident ray produced forward and the emergent ray.
Three things increase it, and a question on this asks for all three:
- A thicker block — the ray travels further inside before emerging
- A larger angle of incidence — the ray is bent more steeply and travels a longer slanting path
- A larger refractive index — the ray is bent more sharply on entering
And it is zero when the ray enters normally, since then there is no bending at all.
Partial reflection at each face. At every boundary between two transparent media, part of the light is reflected and part is refracted. So at the first face of the block a faint reflected ray comes back into the air, and at the second face a faint ray is reflected back into the glass. The refracted beam is therefore always a little weaker than the incident beam, and that partial reflection is the cause of the next effect.
Multiple images in a thick glass mirror. An ordinary mirror is a sheet of glass silvered on the back, so light from an object meets two surfaces: the front glass surface and the silvered back surface.
- A faint first image is formed by partial reflection at the front glass surface, before the light has entered the glass at all
- A bright second image is formed by reflection at the silvered back surface. This is the image we normally see, and it is the brightest
- Further images, progressively fainter, are formed when the light reflected from the silvering is partly reflected again at the front surface, travels back to the silvering, and returns
So a thick mirror shows a series of images, of which the second is much the brightest. The faint ones are easiest to see when looking at a bright object at a large angle, and they are the reason a good optical mirror is silvered on the front surface rather than the back.
The same effect appears in a thick glass plate without any silvering, where several faint images of a bright object can be seen because of repeated partial reflections between the two faces.
Worked example — the emergent ray. A ray strikes one face of a rectangular glass block of refractive index at an angle of incidence of . Find the angle of refraction inside the glass and the angle of emergence.
At the second face, the angle of incidence inside the glass is and the ray leaves into air, so
The angle of emergence equals the angle of incidence, so the emergent ray is parallel to the incident ray. That result holds for any angle and any refractive index, provided the two faces are parallel — and it is the reason a glass window does not distort the view, while a prism does.
Tracing the path, step by step.
- At the first face the ray passes from air into glass, so it bends toward the normal and
- Inside the glass it travels in a straight line to the second face
- At the second face the two faces are parallel, so the angle of incidence inside the glass equals . The ray now passes from glass into air, bending away from the normal
- On emerging, the angle of emergence equals the original angle of incidence,
So the emergent ray is parallel to the incident ray. The two bendings are equal and opposite, because the two faces are parallel — which is why a glass block shifts an image sideways but does not tilt it.
Lateral displacement is the perpendicular distance between the direction of the incident ray produced forward and the emergent ray.
Three things increase it, and a question on this asks for all three:
- A thicker block — the ray travels further inside before emerging
- A larger angle of incidence — the ray is bent more steeply and travels a longer slanting path
- A larger refractive index — the ray is bent more sharply on entering
And it is zero when the ray enters normally, since then there is no bending at all.
Partial reflection at each face. At every boundary between two transparent media, part of the light is reflected and part is refracted. So at the first face of the block a faint reflected ray comes back into the air, and at the second face a faint ray is reflected back into the glass. The refracted beam is therefore always a little weaker than the incident beam, and that partial reflection is the cause of the next effect.
Multiple images in a thick glass mirror. An ordinary mirror is a sheet of glass silvered on the back, so light from an object meets two surfaces: the front glass surface and the silvered back surface.
- A faint first image is formed by partial reflection at the front glass surface, before the light has entered the glass at all
- A bright second image is formed by reflection at the silvered back surface. This is the image we normally see, and it is the brightest
- Further images, progressively fainter, are formed when the light reflected from the silvering is partly reflected again at the front surface, travels back to the silvering, and returns
So a thick mirror shows a series of images, of which the second is much the brightest. The faint ones are easiest to see when looking at a bright object at a large angle, and they are the reason a good optical mirror is silvered on the front surface rather than the back.
The same effect appears in a thick glass plate without any silvering, where several faint images of a bright object can be seen because of repeated partial reflections between the two faces.
Worked example — the emergent ray. A ray strikes one face of a rectangular glass block of refractive index at an angle of incidence of . Find the angle of refraction inside the glass and the angle of emergence.
At the second face, the angle of incidence inside the glass is and the ray leaves into air, so
The angle of emergence equals the angle of incidence, so the emergent ray is parallel to the incident ray. That result holds for any angle and any refractive index, provided the two faces are parallel — and it is the reason a glass window does not distort the view, while a prism does.
How do you calculate the apparent depth of an object under water?
Divide the real depth by the refractive index.
so
and the amount by which the object appears raised is
Why the object appears raised. Rays from the coin leave the water at the surface and bend away from the normal, since they are going from a denser to a rarer medium. To an eye above, those rays appear to come from a point higher up, where their backward extensions meet — and that point is the apparent position of the coin. The image is virtual, formed by the brain producing the rays backwards, which is why you cannot catch it.
Worked example 1 — a tank of water. A coin lies at the bottom of a tank of water m deep. Taking the refractive index of water as , find the apparent depth and how much the coin appears raised.
So the bottom looks three quarters of its true depth, and that fraction is — the same for any depth of water.
Worked example 2 — a mark under a glass slab. A mark on a table is viewed through a glass slab cm thick of refractive index . Find the apparent depth of the mark and how much it appears raised.
Check with the shift formula:
The same value, and the shift formula is the quicker route when only the shift is asked for.
Worked example 3 — finding the refractive index. A coin at the bottom of a vessel containing a liquid cm deep appears to be at a depth of cm. Find the refractive index of the liquid.
So the liquid is water, or something with the same refractive index — and this is the standard laboratory method of measuring a refractive index without any angles at all.
Worked example 4 — a pool. A swimming pool is m deep. How deep does it appear to a person standing at the edge and looking straight down? Take .
The pool appears about three quarters of a metre shallower than it is, which is a genuine hazard and the reason depths are painted on the side of a pool rather than judged by eye.
The bent stick, explained. A straight stick held obliquely in water appears bent at the surface.
- The part above the water is seen directly, by light travelling in a straight line
- The part below the water is seen by refracted light, which bends away from the normal on leaving the water
- So every submerged point appears raised, and the submerged part of the stick appears lifted toward the surface
- The result is a sharp apparent bend exactly at the water line, with the submerged part appearing to slope upward
And the stick appears to bend upward, not downward, which is the detail to state. If the stick is held vertically it appears shorter but not bent, since every point is raised along the same vertical line — a useful boundary case that shows the bending is caused by the sideways view.
One condition attached to the formula. The relation holds only when the object is viewed normally, that is from almost directly above. At a large viewing angle the apparent depth is smaller still, and the simple formula no longer applies — which is why the derivation assumes the eye is nearly overhead.
so
and the amount by which the object appears raised is
Why the object appears raised. Rays from the coin leave the water at the surface and bend away from the normal, since they are going from a denser to a rarer medium. To an eye above, those rays appear to come from a point higher up, where their backward extensions meet — and that point is the apparent position of the coin. The image is virtual, formed by the brain producing the rays backwards, which is why you cannot catch it.
Worked example 1 — a tank of water. A coin lies at the bottom of a tank of water m deep. Taking the refractive index of water as , find the apparent depth and how much the coin appears raised.
So the bottom looks three quarters of its true depth, and that fraction is — the same for any depth of water.
Worked example 2 — a mark under a glass slab. A mark on a table is viewed through a glass slab cm thick of refractive index . Find the apparent depth of the mark and how much it appears raised.
Check with the shift formula:
The same value, and the shift formula is the quicker route when only the shift is asked for.
Worked example 3 — finding the refractive index. A coin at the bottom of a vessel containing a liquid cm deep appears to be at a depth of cm. Find the refractive index of the liquid.
So the liquid is water, or something with the same refractive index — and this is the standard laboratory method of measuring a refractive index without any angles at all.
Worked example 4 — a pool. A swimming pool is m deep. How deep does it appear to a person standing at the edge and looking straight down? Take .
The pool appears about three quarters of a metre shallower than it is, which is a genuine hazard and the reason depths are painted on the side of a pool rather than judged by eye.
The bent stick, explained. A straight stick held obliquely in water appears bent at the surface.
- The part above the water is seen directly, by light travelling in a straight line
- The part below the water is seen by refracted light, which bends away from the normal on leaving the water
- So every submerged point appears raised, and the submerged part of the stick appears lifted toward the surface
- The result is a sharp apparent bend exactly at the water line, with the submerged part appearing to slope upward
And the stick appears to bend upward, not downward, which is the detail to state. If the stick is held vertically it appears shorter but not bent, since every point is raised along the same vertical line — a useful boundary case that shows the bending is caused by the sideways view.
One condition attached to the formula. The relation holds only when the object is viewed normally, that is from almost directly above. At a large viewing angle the apparent depth is smaller still, and the simple formula no longer applies — which is why the derivation assumes the eye is nearly overhead.
Exam tip
What does an examiner look for in a refraction answer?
Draw the normal at the point of incidence, mark the angles from the normal and not from the surface, and name which way the ray bends. The diagram carries marks of its own.
- **Always measure and from the normal, never from the boundary surface
- State the direction of bending: toward the normal into a denser medium, away from it into a rarer one
- Remember which quantity does not change — the frequency** — and that the speed and wavelength both fall by the factor
- **Use ** with m s, and check that for any material medium
- For a relative refractive index divide the two absolute values, and note that it may be less than one
- Give both undeviated cases: normal incidence, and equal refractive indices
- For a glass block, state that the emergent ray is parallel to the incident ray and give all three factors affecting lateral displacement
- **Use , and note that the viewing must be nearly normal
- Compute the shift as real minus apparent**, or as
- Say that the image is virtual and appears raised
The misconception to name. Refraction is not caused by the boundary but by the change in speed across it. A ray entering normally is refracted in the sense that its speed and wavelength change, yet it is not bent at all — and a rod immersed in a liquid of its own refractive index is not bent either, because there is no change in speed to bend it. Saying "light bends because it hits glass" misses the mechanism entirely.
A second trap. Claiming that the frequency changes in a denser medium. It cannot, because the waves arriving at the boundary each second must equal the waves leaving it. The colour of light therefore does not change on entering water or glass, and a question asking whether a red ray stays red after refraction wants exactly that reasoning — the wavelength changes but the frequency, which fixes the colour, does not.
- **Always measure and from the normal, never from the boundary surface
- State the direction of bending: toward the normal into a denser medium, away from it into a rarer one
- Remember which quantity does not change — the frequency** — and that the speed and wavelength both fall by the factor
- **Use ** with m s, and check that for any material medium
- For a relative refractive index divide the two absolute values, and note that it may be less than one
- Give both undeviated cases: normal incidence, and equal refractive indices
- For a glass block, state that the emergent ray is parallel to the incident ray and give all three factors affecting lateral displacement
- **Use , and note that the viewing must be nearly normal
- Compute the shift as real minus apparent**, or as
- Say that the image is virtual and appears raised
The misconception to name. Refraction is not caused by the boundary but by the change in speed across it. A ray entering normally is refracted in the sense that its speed and wavelength change, yet it is not bent at all — and a rod immersed in a liquid of its own refractive index is not bent either, because there is no change in speed to bend it. Saying "light bends because it hits glass" misses the mechanism entirely.
A second trap. Claiming that the frequency changes in a denser medium. It cannot, because the waves arriving at the boundary each second must equal the waves leaving it. The colour of light therefore does not change on entering water or glass, and a question asking whether a red ray stays red after refraction wants exactly that reasoning — the wavelength changes but the frequency, which fixes the colour, does not.
Did you know
Why does the setting sun stay visible after it has actually set?
The sun you see just touching the horizon is already below it. Its light reaches you only because the atmosphere has bent that light around the curve of the earth.
The air is not uniform. It is densest at the ground and thins steadily with height, so its refractive index falls steadily upward. A ray from the sun passing through that gradient is refracted continuously rather than at a single surface, bending gradually downward — and the sun appears higher in the sky than it really is.
Which produces two everyday consequences.
- Sunrise happens a little before the sun is geometrically above the horizon, and sunset a little after it has gone below. The day is slightly lengthened at both ends
- The sun looks flattened near the horizon, because the light from its lower edge travels through more atmosphere and is lifted more than the light from its upper edge
The same gradient makes stars twinkle. Pockets of air at slightly different temperatures have slightly different refractive indices, and they drift across the line of sight. Each one bends the starlight a little differently, so the star's apparent position and brightness shift rapidly. Planets twinkle much less, because they appear as small discs rather than points, and the variations from different parts of the disc average out.
And a mirage on a hot road is the same physics with the gradient reversed. On a hot day the air right at the road surface is hotter and therefore rarer than the air above it, so the refractive index increases with height near the ground. Light from the sky travelling almost horizontally is bent upward, and the eye receives it from below — so a patch of sky appears on the road and looks like water.
The apparent-depth formula has a familiar face too. Because the bottom of a pool appears raised, a swimmer standing in water looks shorter than they are, and their legs appear to begin higher up. And fishing with a spear requires aiming below where the fish appears to be, because the fish is deeper than it looks. Birds that fish by diving have to make the same correction.
One last observation about why glass windows are invisible and prisms are not. A window has two parallel faces, so the two refractions cancel and the emergent ray runs parallel to the incident one — you see the view undistorted, only shifted by a negligible amount. A prism has faces at an angle, so the two refractions add instead of cancelling, and the ray comes out deviated. The whole difference between a window and a prism is whether the two surfaces are parallel — and that is why the next part of the chapter can build so much out of a triangle of glass.
The air is not uniform. It is densest at the ground and thins steadily with height, so its refractive index falls steadily upward. A ray from the sun passing through that gradient is refracted continuously rather than at a single surface, bending gradually downward — and the sun appears higher in the sky than it really is.
Which produces two everyday consequences.
- Sunrise happens a little before the sun is geometrically above the horizon, and sunset a little after it has gone below. The day is slightly lengthened at both ends
- The sun looks flattened near the horizon, because the light from its lower edge travels through more atmosphere and is lifted more than the light from its upper edge
The same gradient makes stars twinkle. Pockets of air at slightly different temperatures have slightly different refractive indices, and they drift across the line of sight. Each one bends the starlight a little differently, so the star's apparent position and brightness shift rapidly. Planets twinkle much less, because they appear as small discs rather than points, and the variations from different parts of the disc average out.
And a mirage on a hot road is the same physics with the gradient reversed. On a hot day the air right at the road surface is hotter and therefore rarer than the air above it, so the refractive index increases with height near the ground. Light from the sky travelling almost horizontally is bent upward, and the eye receives it from below — so a patch of sky appears on the road and looks like water.
The apparent-depth formula has a familiar face too. Because the bottom of a pool appears raised, a swimmer standing in water looks shorter than they are, and their legs appear to begin higher up. And fishing with a spear requires aiming below where the fish appears to be, because the fish is deeper than it looks. Birds that fish by diving have to make the same correction.
One last observation about why glass windows are invisible and prisms are not. A window has two parallel faces, so the two refractions cancel and the emergent ray runs parallel to the incident one — you see the view undistorted, only shifted by a negligible amount. A prism has faces at an angle, so the two refractions add instead of cancelling, and the ray comes out deviated. The whole difference between a window and a prism is whether the two surfaces are parallel — and that is why the next part of the chapter can build so much out of a triangle of glass.
Exam relevance
How does refraction feed into JEE and NEET?
This is foundation work for Class 12 Ray Optics and Optical Instruments, a heavily examined chapter in both JEE Main and NEET Physics.
Where Snell's law leads. Class 12 writes it in the symmetric form , which handles any pair of media without needing relative refractive indices as a separate idea. **The reciprocal relation you verify here — that is the reciprocal of — falls straight out of that symmetric form, and JEE questions on light passing through several parallel layers are solved by applying it at each boundary.
Where leads.** It is used unchanged, and Class 12 adds the fact that depends on the wavelength, which is the cause of dispersion. **The constancy of the frequency across a boundary is the fact that makes valid, and NEET sets questions in which a wavelength in a medium must be converted back to its vacuum value.
Where the glass-block result leads. Class 12 derives the lateral displacement formula for a slab and uses the normal-shift result for the apparent position of an object seen through a slab. The statement that the emergent ray is parallel to the incident ray is assumed knowledge, and it is what lets a slab be inserted into an optical path without changing the direction of a beam — a standard JEE Advanced configuration.
Where apparent depth leads. Class 12 derives it properly from the refraction formula for a plane surface, and generalises it to an object seen through several layers of different liquids, where the apparent depths add. The condition you note here — that the viewing must be nearly normal — becomes the paraxial approximation, which underlies the entire mirror and lens formula derivation.
Where the atmospheric-refraction examples lead. Class 12 covers them explicitly under the applications of refraction, along with the twinkling of stars and the apparent flattening of the sun. NEET asks for the explanations in words, so they are worth being able to state.
Question types to expect. At this level: Snell's law numericals, speed and wavelength in a medium, lateral displacement factors, multiple images, and apparent-depth calculations. In competitive papers: refraction through multiple parallel media, normal shift produced by a slab, apparent depth with layered liquids, and reasoning questions on which wave property changes.
The single trap that costs marks. Measuring angles from the surface instead of from the normal. The laws of refraction are stated entirely in terms of the normal**, and the two angles are complementary, so the error replaces by and gives a completely different answer. Drawing the normal first, as a dashed line, is the guard.
A second trap. Saying the frequency changes on entering a denser medium. The speed and wavelength change; the frequency does not — and in Class 12 the same error breaks every question relating the wavelength in a medium to the energy of a photon, since the photon energy depends on the frequency and is therefore unchanged by refraction.
Board versus competitive emphasis. The ICSE paper marks the labelled ray diagram, the stated laws, the named factors and the substituted numerical; a competitive paper marks a single angle, shift or speed. The transferable habit is deciding first whether the ray is entering a denser or a rarer medium — it fixes the direction of bending, it fixes which of and is larger, and it catches an inverted Snell's law before any arithmetic is done.
Where Snell's law leads. Class 12 writes it in the symmetric form , which handles any pair of media without needing relative refractive indices as a separate idea. **The reciprocal relation you verify here — that is the reciprocal of — falls straight out of that symmetric form, and JEE questions on light passing through several parallel layers are solved by applying it at each boundary.
Where leads.** It is used unchanged, and Class 12 adds the fact that depends on the wavelength, which is the cause of dispersion. **The constancy of the frequency across a boundary is the fact that makes valid, and NEET sets questions in which a wavelength in a medium must be converted back to its vacuum value.
Where the glass-block result leads. Class 12 derives the lateral displacement formula for a slab and uses the normal-shift result for the apparent position of an object seen through a slab. The statement that the emergent ray is parallel to the incident ray is assumed knowledge, and it is what lets a slab be inserted into an optical path without changing the direction of a beam — a standard JEE Advanced configuration.
Where apparent depth leads. Class 12 derives it properly from the refraction formula for a plane surface, and generalises it to an object seen through several layers of different liquids, where the apparent depths add. The condition you note here — that the viewing must be nearly normal — becomes the paraxial approximation, which underlies the entire mirror and lens formula derivation.
Where the atmospheric-refraction examples lead. Class 12 covers them explicitly under the applications of refraction, along with the twinkling of stars and the apparent flattening of the sun. NEET asks for the explanations in words, so they are worth being able to state.
Question types to expect. At this level: Snell's law numericals, speed and wavelength in a medium, lateral displacement factors, multiple images, and apparent-depth calculations. In competitive papers: refraction through multiple parallel media, normal shift produced by a slab, apparent depth with layered liquids, and reasoning questions on which wave property changes.
The single trap that costs marks. Measuring angles from the surface instead of from the normal. The laws of refraction are stated entirely in terms of the normal**, and the two angles are complementary, so the error replaces by and gives a completely different answer. Drawing the normal first, as a dashed line, is the guard.
A second trap. Saying the frequency changes on entering a denser medium. The speed and wavelength change; the frequency does not — and in Class 12 the same error breaks every question relating the wavelength in a medium to the energy of a photon, since the photon energy depends on the frequency and is therefore unchanged by refraction.
Board versus competitive emphasis. The ICSE paper marks the labelled ray diagram, the stated laws, the named factors and the substituted numerical; a competitive paper marks a single angle, shift or speed. The transferable habit is deciding first whether the ray is entering a denser or a rarer medium — it fixes the direction of bending, it fixes which of and is larger, and it catches an inverted Snell's law before any arithmetic is done.
Key takeaways
What must you be able to do from this part?
Two laws, one ratio of speeds and one ratio of depths.
- Refraction is the bending of light on passing from one transparent medium to another, caused by the change in its speed
- First law: the incident ray, the refracted ray and the normal lie in the same plane
- Second law (Snell's law): , a constant for a given pair of media and a given colour
- Rarer to denser bends toward the normal (); denser to rarer bends away ()
- On entering a denser medium the speed and wavelength decrease; the frequency does not change
- ** angstrom light in glass of ** becomes angstrom, with the frequency staying at Hz
- A ray passes undeviated at normal incidence, and when the two media have the same refractive index
- **, with no unit, and always greater than one for a material medium
- Speeds**: water , glass , diamond m s, from values of , and
- A relative refractive index is the ratio of two absolute values, and may be less than one — glass with respect to water is , water with respect to glass
- **, because the frequency is unchanged
- Through a rectangular glass block the ray bends toward the normal, then away, and emerges parallel to the incident ray** with
- Lateral displacement increases with the thickness of the block, the angle of incidence and the refractive index, and is zero at normal incidence
- Part of the light is reflected at every boundary, which is why a thick glass mirror shows several images — a faint one from the front glass surface, a bright second one from the silvering, and progressively fainter ones after
- **, valid for nearly normal viewing
- Water m deep appears m deep**, raised by m; a cm glass slab of raises a mark by cm
- Apparent shift
- **A liquid cm deep whose bottom appears at cm** has
- A stick held obliquely appears bent upward at the water line; held vertically it appears shorter but not bent
- The image in all these cases is virtual
The cheapest self-test needs a coin and a bowl. Put the coin under a few centimetres of water, judge its depth by eye, then measure the real depth and see whether the ratio of the two comes anywhere near — and think about why looking from the side rather than from above makes your estimate worse.
- Refraction is the bending of light on passing from one transparent medium to another, caused by the change in its speed
- First law: the incident ray, the refracted ray and the normal lie in the same plane
- Second law (Snell's law): , a constant for a given pair of media and a given colour
- Rarer to denser bends toward the normal (); denser to rarer bends away ()
- On entering a denser medium the speed and wavelength decrease; the frequency does not change
- ** angstrom light in glass of ** becomes angstrom, with the frequency staying at Hz
- A ray passes undeviated at normal incidence, and when the two media have the same refractive index
- **, with no unit, and always greater than one for a material medium
- Speeds**: water , glass , diamond m s, from values of , and
- A relative refractive index is the ratio of two absolute values, and may be less than one — glass with respect to water is , water with respect to glass
- **, because the frequency is unchanged
- Through a rectangular glass block the ray bends toward the normal, then away, and emerges parallel to the incident ray** with
- Lateral displacement increases with the thickness of the block, the angle of incidence and the refractive index, and is zero at normal incidence
- Part of the light is reflected at every boundary, which is why a thick glass mirror shows several images — a faint one from the front glass surface, a bright second one from the silvering, and progressively fainter ones after
- **, valid for nearly normal viewing
- Water m deep appears m deep**, raised by m; a cm glass slab of raises a mark by cm
- Apparent shift
- **A liquid cm deep whose bottom appears at cm** has
- A stick held obliquely appears bent upward at the water line; held vertically it appears shorter but not bent
- The image in all these cases is virtual
The cheapest self-test needs a coin and a bowl. Put the coin under a few centimetres of water, judge its depth by eye, then measure the real depth and see whether the ratio of the two comes anywhere near — and think about why looking from the side rather than from above makes your estimate worse.