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Why a Stone Whirled on a String Accelerates Even at Steady Speed

Add, subtract and resolve vectors into components, derive the trajectory, time of flight, maximum height and range of a projectile, and analyse uniform circular motion and centripetal acceleration.

How do we describe motion that is not along a straight line?

A cricket ball hit for a six, a car going round a roundabout and a satellite circling the Earth all move in two dimensions. To handle such motion, physics uses vectors — quantities with both size and direction — and splits every motion into simpler perpendicular parts.

This lesson covers adding, subtracting and resolving vectors, projectile motion, and uniform circular motion with centripetal acceleration.

How do you add, subtract and resolve vectors into rectangular components?

**Vectors are added by the triangle or parallelogram law, subtracted by adding the negative vector, and resolved into perpendicular components and , which can then be added separately.

Addition:

-
Triangle law — place the tail of B at the head of A; the resultant runs from the tail of A to the head of B
-
Parallelogram law** — for two vectors at an angle , the resultant has magnitude and direction



Subtraction. , with magnitude .

Resolution into components:



Worked example 1 — the parallelogram law. Forces of 6.0 N and 8.0 N act at 60° to each other:



Worked example 2 — adding by components. A walker goes 5.0 km east, then 5.0 km at 60° north of east:





An everyday example. A kite string pulled at an angle during Makar Sankranti exerts a force with a horizontal part that drags the kite along and a vertical part that holds it up.

The substance. Two vectors of fixed size give the largest resultant when parallel and the smallest when opposite — 6 N and 8 N can combine to anything from 2 N to 14 N.

How do you derive the trajectory, time of flight, maximum height and range of a projectile?

**A projectile launched at speed u and angle keeps a constant horizontal velocity while accelerating downwards at g, so its path is a parabola with time of flight , maximum height and range .

Components of motion**, ignoring air resistance:

- Horizontal: , so
- Vertical: , so

Trajectory. Substituting :



This has the form , a parabola.

Time of flight. Setting : , so .

Maximum height. At the top the vertical velocity is zero, so , giving .

Range.



The range is greatest at 45°, where .

Worked example — a football kick. A ball is kicked at 20 m s at 30°, with m s:



An everyday example. Water from a garden hose tilted upwards traces a clear parabola, and tilting the nozzle towards 45° sends the stream farthest.

The substance. The horizontal velocity never changes during the flight — only the vertical velocity does, so even at the highest point the projectile still moves sideways at .

What is uniform circular motion, and how do you derive centripetal acceleration?

**In uniform circular motion a body goes round a circle at constant speed, but its velocity keeps changing direction, so it has an acceleration directed towards the centre, called centripetal acceleration.

Describing circular motion:

-
Angular velocity** , in rad s, and linear speed
- Time period and frequency , so

Deriving centripetal acceleration. In a short time the body moves from P to Q, turning through a small angle :

- The velocity vectors at P and Q both have size v but differ in direction by
- The triangle of these velocity vectors is similar to the triangle formed by the two radii and the chord PQ, so
- For a small angle, the chord PQ is nearly the arc length , so
- Dividing by gives , and as shrinks, points towards the centre

Worked example 1 — a stone on a string. A stone whirled in a horizontal circle of radius 0.50 m makes 2.0 revolutions per second:



An everyday example. Riders on a giant wheel at a village mela move at a steady speed, yet their velocity turns constantly, so a centripetal acceleration acts on them throughout the ride.

The substance. Constant speed does not mean zero acceleration — in circular motion the speed stays fixed while the direction, and so the velocity, keeps changing.
Exam tip

What earns full marks on vectors, projectiles and circular motion?

Resolve every velocity into x and y components first, then treat the two directions as separate one-dimensional problems linked only by time.

- Resultant: ; components and
- Projectile: , ,
- Maximum range at 45°:
- Circular motion: and , towards the centre

The trap. Saying a projectile's velocity is zero at its highest point. **Only the vertical component is zero; the horizontal component remains.**
Did you know

Why do satellites need no fuel to keep circling the Earth?

A satellite in a circular orbit is always falling towards the Earth, pulled by gravity, yet it moves sideways so fast that the ground curves away beneath it just as quickly.

Gravity supplies exactly the centripetal acceleration needed to hold it on its circle, so no engine is needed to keep it in orbit — only small thrusts to correct drift.

Indian navigation and communication satellites circle the planet this way, balancing sideways speed against the steady pull of gravity.
Exam relevance

How do JEE Main and NEET test vectors, projectiles and circular motion?

Motion in a Plane is a recurring chapter in both JEE Main and NEET, and projectiles and circular motion supply its standard numericals.

What gets asked. The resultant of two vectors and their components, time of flight, maximum height and range, the equation of the trajectory, projectiles launched from a height, and centripetal acceleration and angular velocity.

Question types. Mostly numericals, with graph-based questions on projectile paths and, in JEE Advanced, projectiles on inclined planes.

Why it matters later. Centripetal acceleration underpins banked roads and vertical circles in Laws of Motion, and vector components are used in every later chapter, from Work, Energy and Power to Electric Charges and Fields.

The trap that costs marks. Mixing degrees and radians — angular velocity and need angles in radians.
Key takeaways

What must you be able to do from this lesson?

- Vectors: triangle and parallelogram laws, subtraction, and resolution into and
- Projectile motion: a parabolic path with , and
- Circular motion: constant speed but changing direction, with centripetal acceleration towards the centre

A ball is thrown at 30 m s at 45° — how far away will it land, taking m s?

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