Why a Coin That Landed Heads Five Times Is Still Fifty-Fifty Next Time
Learn what random experiments, sample spaces and events are, calculate the probability of a simple event, use P(not A) = 1 - P(A) with impossible and sure events, and solve problems on cards, coloured balls and numbered tickets.
What does probability measure?
Probability measures how likely an event is, on a scale from to :
- ** — the event cannot happen
- — the event is certain
- Values in between** — the closer to , the more likely
It cannot tell you what will happen on the next toss or draw, but it tells you what to expect over many repetitions. This chapter covers sample spaces, simple probabilities, complementary events and problems on cards, balls and tickets.
- ** — the event cannot happen
- — the event is certain
- Values in between** — the closer to , the more likely
It cannot tell you what will happen on the next toss or draw, but it tells you what to expect over many repetitions. This chapter covers sample spaces, simple probabilities, complementary events and problems on cards, balls and tickets.
What are a random experiment, a sample space and an event?
A random experiment has known possible outcomes but an unpredictable result, its sample space is the set of all those outcomes, and an event is any collection of outcomes from the sample space.
Sample spaces:
- Tossing a coin:
- Throwing a die:
- Tossing two coins:
- Drawing a card from a pack of : four suits of cards each — hearts and diamonds are red, spades and clubs are black; each suit has an ace, king, queen, jack and cards to
Events. On a die, getting an even number is the event .
Worked example. In a pack of cards there are face cards (king, queen, jack of each suit) and red cards.
An everyday example. The toss before a cricket match is a random experiment with sample space .
The substance. **With two coins, and are different outcomes**, which is why the sample space has four outcomes, not three.
Sample spaces:
- Tossing a coin:
- Throwing a die:
- Tossing two coins:
- Drawing a card from a pack of : four suits of cards each — hearts and diamonds are red, spades and clubs are black; each suit has an ace, king, queen, jack and cards to
Events. On a die, getting an even number is the event .
Worked example. In a pack of cards there are face cards (king, queen, jack of each suit) and red cards.
An everyday example. The toss before a cricket match is a random experiment with sample space .
The substance. **With two coins, and are different outcomes**, which is why the sample space has four outcomes, not three.
How do you calculate the probability of a simple event?
When all outcomes are equally likely, the probability of an event is the number of favourable outcomes divided by the total number of outcomes.
Worked examples with one die.
The primes on a die are ; the numbers more than are .
Worked example with two coins. At least one head means :
An everyday example. **In a lucky draw at a school fete with tickets**, a family holding tickets has a probability of of winning.
The substance. The formula needs equally likely outcomes: passing or failing a test are two outcomes, but that does not make each one .
Worked examples with one die.
The primes on a die are ; the numbers more than are .
Worked example with two coins. At least one head means :
An everyday example. **In a lucky draw at a school fete with tickets**, a family holding tickets has a probability of of winning.
The substance. The formula needs equally likely outcomes: passing or failing a test are two outcomes, but that does not make each one .
How do you use P(not A) = 1 - P(A), and what are impossible and sure events?
**The probability that an event does not happen is minus the probability that it does; every probability lies from to , with for an impossible event and for a sure event.**
Worked example 1. , so
Worked example 2. If the probability of rain tomorrow is , the probability of no rain is .
Impossible and sure events on a die.
- **Getting a ** — impossible,
- **Getting a number less than ** — sure,
An everyday example. **A weather forecast giving a chance of rain** means a chance of a dry day.
The substance. **A probability of or is always a mistake**, and the probabilities of all outcomes of an experiment add up to .
Worked example 1. , so
Worked example 2. If the probability of rain tomorrow is , the probability of no rain is .
Impossible and sure events on a die.
- **Getting a ** — impossible,
- **Getting a number less than ** — sure,
An everyday example. **A weather forecast giving a chance of rain** means a chance of a dry day.
The substance. **A probability of or is always a mistake**, and the probabilities of all outcomes of an experiment add up to .
How do you solve probability problems on playing cards, coloured balls and numbered tickets?
Count the total number of equally likely outcomes, count the favourable ones carefully without counting any outcome twice, and divide.
Cards from a pack of :
Neither a heart nor a king: hearts , plus kings that are not hearts , gives cards to avoid.
Balls. A bag has red, blue and green balls.
Missing number. A bag has white balls and some red balls, and :
Tickets numbered to : multiples of or are numbers, since and are counted twice.
An everyday example. Raffle tickets at a Diwali mela are drawn exactly like these numbered tickets.
The trap. Count numbers or cards that satisfy both conditions only once.
Cards from a pack of :
Neither a heart nor a king: hearts , plus kings that are not hearts , gives cards to avoid.
Balls. A bag has red, blue and green balls.
Missing number. A bag has white balls and some red balls, and :
Tickets numbered to : multiples of or are numbers, since and are counted twice.
An everyday example. Raffle tickets at a Diwali mela are drawn exactly like these numbered tickets.
The trap. Count numbers or cards that satisfy both conditions only once.
Exam tip
What earns full marks on probability?
Write the sample space or its size, list or count the favourable outcomes, and give the answer as a fraction in lowest terms.
- State the total number of outcomes first
- List favourable outcomes when there are only a few
- **Use when the complement is easier
- For cards**, remember suits, ranks, face cards, red
- Avoid double counting overlapping conditions
- Check that every answer lies from to
The trap. Taking the sample space of two coins as . These are not equally likely; list instead.
- State the total number of outcomes first
- List favourable outcomes when there are only a few
- **Use when the complement is easier
- For cards**, remember suits, ranks, face cards, red
- Avoid double counting overlapping conditions
- Check that every answer lies from to
The trap. Taking the sample space of two coins as . These are not equally likely; list instead.
Did you know
If a coin shows heads five times in a row, is tails more likely next?
Many people feel tails is now overdue. It is not.
A fair coin has no memory. Each toss is a fresh random experiment with the same sample space , so
Five heads in a row is unusual — its probability is before you start — but once those tosses have happened, they do not change the next one.
A fair coin has no memory. Each toss is a fresh random experiment with the same sample space , so
Five heads in a row is unusual — its probability is before you start — but once those tosses have happened, they do not change the next one.
Exam relevance
How does probability lead into JEE Main?
This is foundation work for Class 11 Probability and Class 12 Probability, both JEE Main chapters.
What gets built on. Class 11 treats events as sets and uses the addition rule , the formal version of avoiding double counting. Class 12 adds conditional probability, independent events, Bayes' theorem and the binomial distribution, often with dice, cards and balls.
Question types. Multiple-choice and numerical-value questions built on careful counting of sample spaces.
The trap that costs marks. Treating unequally likely outcomes as equally likely, such as counting the sum of two dice as eleven equally likely totals instead of equally likely pairs.
What gets built on. Class 11 treats events as sets and uses the addition rule , the formal version of avoiding double counting. Class 12 adds conditional probability, independent events, Bayes' theorem and the binomial distribution, often with dice, cards and balls.
Question types. Multiple-choice and numerical-value questions built on careful counting of sample spaces.
The trap that costs marks. Treating unequally likely outcomes as equally likely, such as counting the sum of two dice as eleven equally likely totals instead of equally likely pairs.
Key takeaways
What must you be able to do from this part?
- Sample spaces: coin ; die ; two coins
- Probability favourable total, for equally likely outcomes
- ****; impossible , sure
- Complement: ; not a king is
- Cards: red , face card , neither heart nor king
- **Tickets to **: multiple of or is
Toss a coin times, record the heads, and compare your fraction with .
- Probability favourable total, for equally likely outcomes
- ****; impossible , sure
- Complement: ; not a king is
- Cards: red , face card , neither heart nor king
- **Tickets to **: multiple of or is
Toss a coin times, record the heads, and compare your fraction with .